How to Unlink a Teegle Horse in Second Life: Step-by-Step Guide

A Teegle horse rezzed in a virtual editing environment—ready for unlinking and customization in Second Life.

If you’ve ever tried to customize a Teegle horse in Second Life, you might have wondered how to unlink its parts for modifications. Whether you’re looking to add custom tack, change body parts, or swap out the mane and tail, unlinking is a common but tricky process. Done right, it opens the door to a truly personalized horse. Done wrong, it could break animations or scripts.

In this guide, you’ll learn how to unlink a Teegle horse safely and correctly. We’ll walk through each step, from checking permissions to relinking modified parts. Whether you’re brand new or just need a refresher, this is your go-to tutorial.

What Is a Teegle Horse in Second Life?

Teegle horses are detailed, animated horse avatars and pets in Second Life. They’re developed by Teegle, a creator known for realistic equine products. There are three main types:

  • TeeglePet: A rideable pet horse with its own animations.
  • TeegleAvatar: A fully rigged horse avatar you wear and control.
  • TeegleAnimesh: A highly animated, placeable horse using animesh technology.
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Each type has different levels of customization, but all can be modified to some extent if you have the right permissions.

Can You Unlink a Teegle Horse?

Yes, but with a big caveat: only if the version you own is modifiable. Many Teegle horses come with no-mod (non-modifiable) permissions, which means you can’t unlink or edit them.

To unlink a Teegle horse, you must own a mod-enabled version. This is often available as an add-on or separate purchase. If you’re unsure, right-click the horse in your inventory and check its permissions. If it doesn’t say “Modify,” you won’t be able to unlink it.

Always keep in mind that unlinking can remove important scripts or break functionality if done carelessly. That’s why following each step carefully is essential.

Preparing to Unlink Your Teegle Horse

Step 1: Check Permissions

Before doing anything, right-click your Teegle horse in inventory and choose Properties. Look for the “Modify” box to be checked. If it’s grayed out, unlinking isn’t possible.

If you’re using a TeegleAvatar or TeeglePet from the Marketplace or a vendor, be sure to confirm that it includes mod rights.

Step 2: Backup Your Horse

Never edit your original! Always make a copy before any modification.

  • Right-click the horse in your inventory.
  • Select Copy, then Paste into the same folder.
  • Rename it “Teegle Horse Backup” or similar.

This ensures you have a working version to revert to in case anything goes wrong.

Step 3: Rez the Horse in a Safe Area

Go to a sandbox, your own land, or a build-enabled sim. You’ll need:

  • Rez rights (some areas restrict object rezzing).
  • Edit permissions on the land.
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Rez your horse on the ground. Avoid crowded areas to prevent lag or accidental interference.

How to Unlink a Teegle Horse in Second Life

Now that you’ve prepped everything, it’s time to unlink.

Step 1: Right-Click and Enter Edit Mode

  • Right-click your rezzed Teegle horse.
  • Choose Edit from the pie menu.
  • In the Edit window, check the box for Edit Linked Parts.

This enables you to select individual parts instead of the whole object.

Step 2: Select Parts to Unlink

Click the specific part you want to modify: mane, tail, hooves, etc. Be cautious not to select essential scripted parts like the root prim or animation controller.

You can select multiple parts by holding Shift while clicking.

Step 3: Unlink Selected Parts

Once selected:

  • Go to the top menu and click Build > Unlink.
  • Or press Ctrl + Shift + L on your keyboard.

The selected prims will separate from the main linkset. You can now move, delete, or replace them.

Step 4: Modify or Replace Components

This is where the customization fun begins. You can:

  • Add custom mane/tail mesh.
  • Reposition or resize tack.
  • Apply new textures.

Remember: modifying or removing certain parts may disrupt animations or scripting. Only change what you understand or can test.

Step 5: Relink the Object (Optional)

After your changes, you may want to link the parts back together:

  • Select all parts, with the root prim last.
  • Press Ctrl + L to relink them.

Linking restores the object as a single unit, but be careful not to lose important functionality.

Tips for Customizing After Unlinking

Here are some smart tips to keep things smooth:

  • Rename parts before linking them again.
  • Use third-party accessories from trusted creators.
  • Test all animations and scripts after relinking.
  • Keep your backup copy in inventory—never delete it!
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You can also join Teegle user groups for support, inspiration, and troubleshooting help.

Troubleshooting Unlinking Issues

If things don’t go as planned, don’t panic. Here are quick fixes:

  • Can’t unlink? Your horse might be no-mod. Double-check permissions.
  • Scripts missing? Revert to your backup.
  • Part won’t relink? Make sure you’re selecting the root prim last.
  • Horse won’t animate? Essential scripts may have been removed.

Don’t experiment on your only copy—test in a disposable version first.

Best Practices for Editing Teegle Horses

To get the most out of your customizations:

  • Work in a quiet sandbox or your own parcel.
  • Name your versions clearly (e.g., “TeegleAvatar – Custom Mane”).
  • Take snapshots or notes during editing to track progress.
  • Save multiple iterations so you can go back if something fails.

This workflow keeps you organized and reduces mistakes.

Final Thoughts

Unlinking a Teegle horse can be a game-changer for those who love modding in Second Life. With the right permissions, preparation, and a bit of patience, you can unlock endless creative possibilities.

Follow each step carefully, always backup your original, and test before saving changes. The Teegle community is full of passionate creators—now you can become one too.

Ready to give your horse a makeover? Grab your tools, pick a sandbox, and start editing!

FAQs

Can I unlink a TeeglePet or TeegleAvatar?

Yes, if your version has modified permissions. No-mod items cannot be changed.

Will unlinking break animations?

It can. Scripts are often embedded in linked parts. Always test and keep backups.

Do I need special tools to unlink?

Nope. The SL viewer’s built-in Edit tools are all you need.

What if I mess up a part?

Restore from your backup or redownload the item if available.

Can I sell a custom Teegle horse?

Only if you have full permission and rights. Don’t violate Teegle’s or other creators’ terms.

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