It is becoming increasingly rare for a mobile game to genuinely surprise players with how it is controlled. Most titles still rely on familiar interactions like tapping a screen, tilting a phone, or swiping endlessly. Every now and then, a developer decides to ignore those conventions entirely. A new browser-based experiment called Charchery does exactly that by turning your phone’s charging cable into the main input method.
The idea behind the game is simple but borderline reckless. You plug your charger into your phone to load an arrow, then physically pull the cable out to shoot. It is inventive, strange, and very likely to shorten the lifespan of whatever cable you are using. The concept was recently shared online by its creator, and it has already sparked equal parts curiosity and concern among mobile gaming fans.
This unusual project comes from developer @rebane2001, who is no stranger to pushing phone hardware beyond its comfort zone. The same creator previously released Foldy Bird, a bizarre take on a Flappy Bird-style game that required players to physically bend a foldable phone. With Charchery, the focus shifts from screens and sensors to something most people never think of as a controller: the charging port.
In action, the gameplay looks deceptively straightforward. You play as an archer facing off against waves of approaching stick-figure enemies. The challenge comes from the frantic motion required to survive. Each shot demands a quick plug-in followed by a sharp unplug, repeated over and over as enemies close in. There even appears to be a combo mechanic that rewards fast, consecutive shots, encouraging players to yank their charging cable with increasing intensity.
This is where the risks become obvious. In the demo video shared on X, formerly known as Twitter, the cable used already shows visible wear near the connector. That is not surprising. Most charging cables, especially low-cost ones, are built for slow, careful use, not rapid insertion and removal dozens of times per minute. Treating them like arcade hardware is almost guaranteed to lead to fraying, loose connectors, or complete failure.
The cable is only part of the concern. Phone charging ports, whether USB-C or Lightning, are designed to be durable but they are not indestructible. Every port has a limited number of insertion cycles before wear becomes an issue. Turning that port into a high-stress game mechanic is a bold gamble, particularly when repairing or replacing a charging port costs far more than buying a new cable.
Anyone determined to try Charchery for more than a brief novelty session would be wise to use a reinforced, braided cable designed to handle physical strain. Even then, the long-term impact on the phone itself is an open question. The game does not hide the fact that it is intentionally rough on hardware, and that risk is part of its strange appeal.
Despite the potential for damaged accessories, Charchery stands out as a reminder of how many unused inputs and states modern smartphones actually have. Charging status, connection detection, and power flow are rarely considered part of gameplay. By treating the act of charging as a trigger, the game highlights how developers can still find new ways to interact with devices we think we already understand.
The project also feels like a throwback to experimental browser games from the Flash era, titles like Defend Your Castle or Bowmaster Prelude, where creativity often mattered more than polish or practicality. Charchery may never reach the mass appeal of games like Candy Crush, but it succeeds as a piece of interactive experimentation that makes players rethink the physical relationship they have with their phones.
Charchery is playable right now directly through a mobile web browser. It will not function on desktop systems since unplugging a PC does not register the same way. For anyone curious enough to try it, the experience is equal parts entertaining and risky. Just do not test it with the only charger you rely on every day.








